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C/C++ Source or Header  |  2002-08-13  |  2.4 KB  |  89 lines

  1. // G:\quake2\baseq2\models/monsters/berserk
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_run01              0
  6. #define FRAME_run02              1
  7. #define FRAME_run03              2
  8. #define FRAME_run04              3
  9. #define FRAME_run05              4
  10. #define FRAME_run06             5
  11. #define FRAME_run07             6
  12. #define FRAME_run08             7
  13. #define FRAME_walk01            8
  14. #define FRAME_walk02            9
  15. #define FRAME_walk03            10
  16. #define FRAME_walk04            11
  17. #define FRAME_walk05            12
  18. #define FRAME_walk06            13
  19. #define FRAME_walk07            14
  20. #define FRAME_walk08            15
  21. #define FRAME_walk09            16
  22. #define FRAME_walk10            17
  23. #define FRAME_walk11            18
  24. #define FRAME_walk12            19
  25. #define FRAME_stand01            20
  26. #define FRAME_stand02            21
  27. #define FRAME_stand03            22
  28. #define FRAME_stand04            23
  29. #define FRAME_stand05            24
  30. #define FRAME_stand06            25
  31. #define FRAME_stand07            26
  32. #define FRAME_stand08            27
  33. #define FRAME_stand09            28
  34. #define FRAME_signal01            29
  35. #define FRAME_signal02            30
  36. #define FRAME_signal03            31
  37. #define FRAME_signal04            32
  38. #define FRAME_signal05            33
  39. #define FRAME_signal06            34
  40. #define FRAME_signal07            35
  41. #define FRAME_signal08            36
  42. #define FRAME_signal09            37
  43. #define FRAME_pain01            38
  44. #define FRAME_pain02            39
  45. #define FRAME_pain03            40
  46. #define FRAME_pain04            41
  47. #define FRAME_pain05            42
  48. #define FRAME_pain06            43
  49. #define FRAME_pain07            44
  50. #define FRAME_talk01            45
  51. #define FRAME_talk02            46
  52. #define FRAME_talk03            47
  53. #define FRAME_talk04            48
  54. #define FRAME_talk05            49
  55. #define FRAME_talk06            50
  56. #define FRAME_talk07            51
  57. #define FRAME_talk08            52
  58. #define FRAME_talk09            53
  59. #define FRAME_talk10            54
  60. #define FRAME_talk11            55
  61. #define FRAME_talk12            56
  62. #define FRAME_talk13            57
  63. #define FRAME_talk14            58
  64. #define FRAME_talk15            59
  65. #define FRAME_talk16            60
  66. #define FRAME_talk17            61
  67. #define FRAME_talk18            62
  68. #define FRAME_con01             63
  69. #define FRAME_con02                64
  70. #define FRAME_con03                65
  71. #define FRAME_con04                66
  72. #define FRAME_con05                67
  73. #define FRAME_con06                68
  74. #define FRAME_con07                69
  75. #define FRAME_con08                70
  76. #define FRAME_con09                71
  77. #define FRAME_con10                72
  78. #define FRAME_con11                73
  79. #define FRAME_con12                74
  80. #define FRAME_con13                75
  81. #define FRAME_con14                76
  82. #define FRAME_con15                77
  83. #define FRAME_con16                78
  84. #define FRAME_con17                79
  85. #define FRAME_con18                80
  86. #define FRAME_con19                81
  87.  
  88. #define MODEL_SCALE        1.000000
  89.